Convert Cycles Lights into EEVEE
Blender Cycles and EEVEE engine’s lightings are different. EEVEE engine doesn’t use Emittion Shader for its lights, it uses only lighting data for that. If we need to convert Cycles light into EEVEE, then we have to follow a simple procedure for that. [value] = Emittion Shader Strength value; First, select the light you need to change, and open Shader Editor (Node Editor). Shader Editor shows Emission Shader for your selected light. This Shader Editor's Emission shader has two type of values (Color / Strength). Drag its color value into a color value of light’s data tab. We can’t do this same for the Strength value. We need to convert and paste this Strength value into Energy value of light’s data tab. We can do that procedure following this table. For an example, if we copy point light’s Emission's strength value into energy value of light’s data tab, then we have to divide that value by 100. (Same procedure for the Area and Spot Light) Don’t need a...