Convert Cycles Lights into EEVEE


Blender Cycles and EEVEE engine’s lightings are different. EEVEE engine doesn’t use Emittion Shader for its lights, it uses only lighting data for that. If we need to convert Cycles light into EEVEE, then we have to follow a simple procedure for that.

[value] = Emittion Shader Strength value;
First, select the light you need to change, and open Shader Editor (Node Editor). Shader Editor shows Emission Shader for your selected light. This Shader Editor's Emission shader has two type of values (Color / Strength). Drag its color value into a color value of light’s data tab. We can’t do this same for the Strength value. We need to convert and paste this Strength value into Energy value of light’s data tab. We can do that procedure following this table.



For an example, if we copy point light’s Emission's strength value into energy value of light’s data tab, then we have to divide that value by 100. (Same procedure for the Area and Spot Light)



Don’t need any changes for Sun’s Emittion Strength value. Simply copy its value into energy value of light’s data tab.

These EEVEE lights are casting hardest shadows for all scenes. You can smooth it by increasing Shadow’s softness value in light’s data tab (softness’s Maximum value is 20). EEVEE won’t cast indirect lights without in Irradiance Volume. This Light Probe cast all indirect light into it. Simply add and bake that light probe.




This is all results of these lights (with Eevee’s Screen Space Reflection and Ambient Occasion Feature).

Area Light

Spot Light

Point Light

Sun Light

Hemi Light (not working properly in EEVEE)

Have any questions about this comment below.

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